![]() Alternatively, the player can engage in pure dogfighting against either the computer or human opponents through online multiplayer and spawn installation modes. JSF was initially envisioned as a relatively affordable fifth-generation fighter for the Air Force, Marine Corps, and Navy in an attempt to avoid higher costs of developing, procuring, operating, and supporting three separate aircraft designs to meet these services’ similar but not identical operational requirements. The player is accompanied in air combat by up to three AI-controlled wingmen. The player may pilot either of the two prototype multi-role combat aircraft that contended in the Joint Strike Fighter Program: the Lockheed Martin X-35 (later selected for production) and the Boeing X-32. The red rings represent the F-35A’s combat radius operating from the six mainland airbases in Australia’s north: Darwin, Townsville, Amberley, the bare bases at Curtin and Learmonth in Western Australia, and Scherger on Queensland’s Cape York Peninsula. ![]() ![]() ![]() The game lets the player assume the role of wing commander of an unnamed western alliance campaigning in four different (fictional) war scenarios taking place in Afghanistan, Colombia, Korea, and the Kola Peninsula. The game engine was later adapted to Project I.G.I. Innerloop produced the game chiefly to be a showcase for their cutting edge game engine, which they planned to license to other game developers. Joint Strike Fighter is a 1997 combat flight simulator designed by Innerloop Studios and published by Eidos Interactive.
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